Daturascore is a French designer, art director and 3D modeler based in Paris. She works on staging brand worlds and creating immersive experiences for design and communication agencies. This exploration of space continues in digital art in a more exploratory way, free from utilitarian and material constraints. From code-generated structures to landscapes and architectures modeled in 3D and transformed by algorithmic processes, these approaches explore evolving, generative dynamics. We spoke to Datura about code, art and innovation.
1. How would you describe your artistic practice?
I create digital spaces and architectures completely through code (with 3D used occasionally), using simple, rule-based elements, like fundamental building blocks, to explore generative and evolving dynamics through algorithmic processes, mainly cellular automata. My practice aims to propose alternative visions of space, where structures emerge freely and reveal possibilities beyond conventional perception.
2. What interests you about working with generative technologies?
Generative technologies fascinate me for their balance of control and chance. In my project « LIITH » for example, structures emerge from patterns, rules, and colors chosen by the user, yet retain unpredictability, existing as floating ‘algoliths’ that turn architecture into an open hypothesis rather than a fixed form.
3. Who are your biggest influences creatively?
There are so many ! Barry Wark, whose cellular-automata-based structures fuse nature and architecture; Tauba Auerbach, who explores complex forms and patterns through repetition and perceptual systems; and Daniel Widrig, whose parametric and digital sculptures push material and spatial boundaries.
4. How would you describe the relationship between art and innovation?
Art and innovation are deeply intertwined: innovation provides new tools and frameworks, while art questions and expands their use. The blockchain, for example, doesn’t just enable new models of ownership, it also reshapes how we think about authenticity, value, and community around digital works.
5. What do you want the viewer to take away from your work?
The main takeaway is a sense of exploration: code as a tool to map impossible geographies and architectures, where rule-based systems don’t constrain but instead generate freedom, creativity, and emergent possibilities. I am particularly interested in the role of the viewer, whose interaction can influence the evolution of these worlds, creating a dialogue between human intention and unforeseen outcomes, and inviting reflection on how systems, digital or natural, can produce complexity and unexpected pathways.